THE REALM · what's new
What's new
The changes worth knowing about, newest first. Most of them started as a player's idea or a player's bug report.
Shipped
Thu, October 8, 2026
- NewThe credits rollUnder World in the menu: the players who shaped the game, the music, and every season's champion and coin winner, rolled like a film's end credits.
- ImprovedSee how many outposts you can holdThe map now says how many outposts you hold out of how many you may, and which Town Hall level adds the next one.
- ImprovedAlliance chat has its own tab in your activityMessages from your alliance now sit under Chat instead of War, so a busy conversation never buries a raid.
Shipped
Wed, October 7, 2026
- NewLevy troops at your outpostsA fortified outpost with at least 10 troops can raise militia, spearmen and archers on the spot: up to 30 at a Stockade, 50 behind Walls, 80 in a Keep. Same time and barracks queue as the capital, paid from your treasury with the outpost stockpile covering any shortfall. Ready for the camps, and for a raid you can see coming.
- ImprovedUndo a deleted messageDeleting a chat message now gives you five seconds to take it back.
- NewReply to a messageHover a message (or tap on a phone) and press ↩ to answer it directly. Your reply quotes it, a click on the quote jumps back to the original, and its author gets a notification.
- ImprovedLinks in chat are clickableWeb links in The Tavern and alliance chat can be clicked. Links into the game open straight away; anything else first shows where it goes and asks before you leave the Realm.
- New@mentions in chatType @ and a name in The Tavern or alliance chat to call someone out: names are suggested as you type, the mention is highlighted, and that player gets a notification. Mentions of you stand out in gold.
- ImprovedChat keeps its historyThe Tavern and alliance chat now open on the latest messages and load older ones as you scroll up, so a busy room stays quick and nothing scrolls away for good. The Tavern keeps its last 2,000 messages, alliance chat its last 1,000.
- ImprovedRecon maps a kingdom's outpostsA scout sent to a rival's capital now also reports every outpost they hold, and each one appears on your map when the scout gets home. Kingdoms past scouting range finally have outposts you can find.
- NewHide swearing in chatA switch on The Tavern and alliance chat masks swear words for you ("f***"). It only changes what you see; everyone else reads the message as written.
- NewThe TavernOne room the whole realm shares, under World in the menu or the tankard in the top bar, which shows a gold dot when someone has spoken since your last visit. Taunt a rival, offer a truce or ask for help; the Herald's news lands between the messages. Swearing is fine, slurs are refused, and you can mute anyone for yourself.
- FixedA rally's March counts a raid you already sentIf your own column is already on the road to the rally's target, March now marks it as your part of the rally instead of refusing. Change force starts from the force you pledged, not your whole army.
- ImprovedAlliance chat, rebuiltMessages read like a phone's: yours on the right, everyone else's on the left beside their founder hero, each name in its own colour. React to a line with one of seven emoji, 🍻 included. New messages appear without reloading, each run says how long ago it was sent (hover for the exact time), and if you have scrolled up a button counts what is waiting.
- NewThis pageWhat's new in the game, newest first.
Shipped
Tue, October 6, 2026
- NewAlliance ralliesAn officer picks a target and one landing time; each member gets their own departure time worked out from their distance, a reminder five minutes before, and a March button right in the notification. Armies from across the map land together.
- NewCamps fight back (from the next season)Bandit camps, raider warbands and monster lairs within 3 hexes of an outpost will sometimes raid it. A thin garrison is overrun and part of the outpost stockpile is taken; ten to fifteen troops make a post safe, and clearing the camps around your ground stops the raids. Each outpost row on the map shows how exposed it is. Switches on at the next season roll.
- BalanceOpen kingdoms reach each other anywhereTwo open kingdoms can raid each other at any distance, and beyond scouting range they know where each other sit without a scout. Closed kingdoms keep the 200-hex limit.
- BalanceBeating a player is worth three camps on the ladderWins against kingdoms now outweigh farming camps when the season is scored.
- BalanceA fifth outpost at Town Hall 10, and scouting costs gold
- ImprovedOutposts feed your army when home can'tIf your army eats more than your farms grow, the outpost stockpile covers the gap. When your farms keep up, the stockpile is left alone for you to collect.
- FixedThe outpost stockpile no longer pays upkeep your farms already coverFor a few hours it paid the whole food bill, emptying stockpiles that should have been collected.
- FixedRallies tell you up front if your march would be turned backOut of reach, or the target not yet scouted: you hear it when you join, not when you press March.
- ImprovedFaster for the biggest kingdomsSaving a large kingdom used to take up to a second and held everyone else up; it now takes a fraction of that.
- FixedA doubled Enter in alliance chat posts one message, not two
Shipped
Mon, October 5, 2026
- NewAlliance chat reaches youA new message lands in your feed and as a notification, so you know when your alliance is talking.
- FixedEvery commander on a campaign counts as away, not just the one leading the current camp
- FixedA campaign's route can be as long as its commanders can lead between them
Shipped
Sun, October 4, 2026
- NewThe season coinEvery season, one wallet wins a one-of-one coin, drawn at the roll from tickets earned by playing: attacks, defences, camps, the tide, riders and held walls. Nothing is bought. The draw is published so anyone can check it, and the winner mints the coin themselves. No one holds it two seasons running.
- NewThe Tavern pours the feastThe Tavern now goes to level 5, and each level makes your feast's morale bonus stronger.
- NewAsk to join an allianceNext to the invite, a kingdom can now ask, and the alliance's officers accept or decline.
- NewThe notice barA standing line under the menu for anything with a deadline: the window to open your kingdom, a tide ashore, the season's last days.
- NewChoose where your scouts ride fromPick your capital or any outpost; the choice sticks until you change it.
- FixedScouts and recon riders are one pool, so the count on the map is always right
- ImprovedLeaving an alliance is easy to find, and asks before it happens
Shipped
Sat, October 3, 2026
- NewOpen kingdomsAt the start of a season you can open your kingdom: you give up your shields and your wins count for more. Every raid you beat off at your walls counts as a battle won.
- NewCommanders take turns on a campaignSend up to three heroes on one campaign; each leads their own stretch of camps.
- ImprovedA campaign maps the roads it walked, and its forecast covers every camp on the route
Shipped
Thu, October 1, 2026
- NewCampaignsA column can take several camps in one march, fighting each in turn with whatever survived the last.
- NewScout a rival outpost's garrison, unless it is warded
- ImprovedWards and feasts can be renewed before they run out
- ImprovedYou're told when an ally's reinforcements arrive
- FixedHelp on the road shows on the dashboardReinforcements coming your way are listed with a countdown, and the attack warning counts down too.
- FixedAn army at an outpost can march when the capital is empty
- FixedAn alliance invite now reaches the kingdom invited, in its feed and as a notification
- BalanceFamine reaches troops at outposts and on the marchThey eat like the army at home, so in a famine they can desert like it too.
Shipped
Sun, September 27, 2026
- BalanceAn uncollected outpost stockpile can be plunderedCollect it, or a raider may take it.
- ImprovedWar waits are shown in hours, and the defender is told a war has been declared
Shipped
Sun, September 20, 2026
- NewOne search box on the map for a place, a kingdom or a coordinate
- NewRegions, and every place has a unique name
- ImprovedShields say which one is standing, with a countdown
Shipped
Sat, September 19, 2026
- NewForward basesMarch from an outpost's own garrison, and station a hero there.
- NewName your outpostsEvery hex has a name, and you can give yours your own.
- NewArtifact supply and serial numbersEvery minted artifact carries its number, like "Astral #7 of 250", and the supply schedule is published.
Shipped
Fri, September 18, 2026
- NewWard your capitalSpend mana for stronger walls and clouded recon.
- NewForecast a camp fight before you commit
Shipped
Tue, September 15, 2026
- NewThe RegistryEvery minted artifact, in public, with links to the explorer.
- NewYou're told when a raid lands, and the column is named on the map
- ImprovedThe dashboard warns before a training batch would tip a resource negative
Shipped
Mon, September 14, 2026
- NewTransmuteThree artifacts of a kind plus essence climb one rarity.
- NewFortify your outposts, and hold a feast
- NewRecon maps the road to a rival's capital
- NewThe raid horn